Name | Image | Rarity | Type | Cost | Description |
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Better | | Special | Skill | 1 | Ethereal. Upgrade all cards in your hand. (This turn, whenever you draw a card, upgrade it.)Add (*Do it) Faster to your hand. Exhaust. |
Faster | | Special | Skill | 2 | Ethereal. (Next turn, gain [E] [E])Apply Slow to an enemy (ALL enemies). Add (*Makes us) Stronger to your hand. Exhaust. |
One Strike | | Special | Attack | 3 | Kill a non-boss enemy. (Realize you wasted an upgrade.)Fleeting. |
Stronger | | Special | Power | 2 | Ethereal. Gain 4 (6) Strength (. Gain 4 (6) Strength) at the start of your turn. |
Collector's Strike | | Uncommon | Attack | 1 | Deal 3 damage. jedi:Collective 3 (4). |
Controlled Anger | | Uncommon | Power | 2 | Add 2 (Upgraded) Angers to your hand. Whenever you play an Anger, Exhaust it. |
Fear | | Uncommon | Skill | 1 | (Add an Anger to your hand.)Until the start of your next turn, whenever a card is created, gain 1 Strength. |
Hate | | Uncommon | Attack | 2 | Exhaust all Angers in your discard pile and deal 5 (7) damage for each. Exhaust. (not Exhaust.) |
Makeshift Sword | | Uncommon | Power | 1 | Whenever a card is created during combat, deal 4 (7) damage to ALL enemies. |
Suffering | | Uncommon | Attack | 2 | Deal 6 (8) damage to ALL enemies. Deals 2 additional damage for each Attack (card) in your Exhaust pile. |
Bloody Hammer | | Rare | Skill | 1 | Permanently upgrade a (any number of) card(s) in your hand. (and) Lose 6 HP (for each). Exhaust. |
Harder | | Rare | Skill | 1 | Gain 2 (Metallicize. Gain 2) Plated Armor. Add (*Make it) Better to your hand. |
Strikeing Strike | | Rare | Attack | 1 | Deal 6 (9) damage. Play a random (upgraded) Strike on the same enemy. Exhaust. |
Unlimited Power | | Rare | Attack | 0 | Deal 3 damage. Increase damage dealt by 1. Becomes Ethereal. (not Becomes Ethereal.) Stslib:Persist inf. |
Acid Rain | | Uncommon | Skill | 1 | Apply 2 (3) Poison for each card discarded this turn. |
Collector's Venom | | Uncommon | Skill | 1 | Apply 2 Poison. jedi:Collective 2 (3). |
Hat Trick | | Uncommon | Skill | 1 (0) | Draw ALL Shivs and increase damage dealt by Shivs by 1 for each Shiv drawn. |
Pocket Poison | | Uncommon | Skill | 0 | Apply 3 Poison.(Draw a card.) |
Poison Ivy | | Uncommon | Power | 2 | (Innate.)Whenever you attack a Poisoned enemy with a non-Shiv card, add 1 Shiv to your hand. |
Unstable Fumes | | Uncommon | Skill | 1 | Apply 2 (4) Poison. If this card is discarded from your hand, apply 4 (6) Poison to ALL enemies. |
Brewing Poison | | Rare | Skill | 2 (1) | Apply 3 Poison. Exhaust. Whenever you draw this card, increase its Poison by 3 (4). Whenever you discard this card, double its Poison. |
Precision | | Rare | Skill | | Unplayable. While in hand, Shivs deal 2 (4) additional damage. When you play a Shiv, increase this damage by 1. |
Precision | | Rare | Skill | | Unplayable. While in hand, Shivs deal 4 (6) additional damage. When you play a Shiv, increase this damage by 1. |
Precision | | Rare | Skill | | Unplayable. While in hand, Shivs deal 6 (8) additional damage. When you play a Shiv, increase this damage by 1. |
Precision | | Rare | Skill | | Unplayable. While in hand, Shivs deal 8 (10) additional damage. When you play a Shiv, increase this damage by 1. |
Precision | | Rare | Skill | | Unplayable. While in hand, Shivs deal 10 (12) additional damage. When you play a Shiv, increase this damage by 1. |
Precision | | Rare | Skill | | Unplayable. While in hand, Shivs deal 12 (14) additional damage. When you play a Shiv, increase this damage by 1. |
Precision | | Rare | Skill | | Unplayable. While in hand, Shivs deal 14 (16) additional damage. When you play a Shiv, increase this damage by 1. |
Precision | | Rare | Skill | | Unplayable. While in hand, Shivs deal 16 (18) additional damage. When you play a Shiv, increase this damage by 1. |
Precision | | Rare | Skill | | Unplayable. While in hand, Shivs deal 18 (20) additional damage. When you play a Shiv, increase this damage by 1. |
Precision | | Rare | Skill | | Unplayable. While in hand, Shivs deal 20 additional damage. When you play a Shiv, increase this damage by 1. |
Storm of Toxin | | Rare | Skill | 2 | Discard your hand (any number of cards). Apply 3 (4) Poison for each card discarded. |
Study Poison | | Rare | Skill | 1 | Choose 1 of 3 random Poison related cards to add into your hand. It costs 0 this turn. Exhaust. (not Exhaust.) |
Study Shivs | | Rare | Skill | 1 | Choose 1 of 3 random Shiv related cards to add into your hand. It costs 0 this turn. Exhaust. (not Exhaust.) |
Flash Freeze | | Special | Skill | 1 | Retain. Channel 1 (2) Frost and trigger the passive effect of your Frost Orbs. Exhaust. |
AC | | Common | Skill | 2 | Gain 10 (14) Block. Add a DC (*DC+) to your hand. |
Block-On | | Common | Skill | 1 | Gain 4 (6) Block. Gain 4 (6) Block for each enemy that intends to attack and apply 2 (3) Lock-On to them. |
Burst Frost | | Common | Skill | 1 | Gain 8 (11) Block. Gain 1 (2) additional Block for each Focus. |
Burst Lightning | | Common | Attack | 1 | Deal 7 (10) damage. Affected by Focus and Lock-On. |
Firewall | | Uncommon | Power | 2 | (Innate.)When a Status card is created, Exhaust it. |
Hex | | Uncommon | Skill | 0 | Apply 1 (2) Lock-On. Apply 1 (2) Vulnerable. Apply 1 (2) Weak. |
Lightning Rod | | Uncommon | Skill | 1 | Lightning targets this enemy for 1 (2) turn(s). Channel a Lightning. |
Lock'N'Load | | Uncommon | Skill | 2 | Apply 2 (3) Lock-On. Channel 2 (3) Lightning. |
Mark of Death | | Uncommon | Skill | 1 (0) | Apply 99 Lock-On. Exhaust. |
Overflow | | Uncommon | Skill | 1 | If you have no empty Orb slots, gain 1 Orb slot.(Otherwise, Channel 1 random Orb.) |
Reiji | | Uncommon | Skill | 0 | Innate. Apply 3 Lock-On. (Channel !M! Lightning.)Exhaust. |
Scrape | | Uncommon | Attack | 1 | Deal 7 (10) damage. Draw 2 (3) cards that cost 0. |
Sharpshooter | | Uncommon | Attack | 1 | Deal 5 (8) damage. If enemy has Lock-On, gain [E] and draw a card. |
Spot Bugs | | Uncommon | Skill | 1 | If the enemy intends to buff, gain 1 Orb slot (and Channel 1 random Orb). |
Bruteforce | | Rare | Skill | 2 | Evoke your rightmost Lightning 2 times, hitting ALL enemies. Exhaust. (not Exhaust.) |
Burst Dark | | Rare | Attack | 2 | Retain. Deal 11 damage. Whenever you Evoke an Orb with this card in hand, increase its damage by 5 (8) until played. |
Darkness Call | | Rare | Skill | 2 (1) | Apply 1 Lock-On to an enemy with lowest HP. Evoke your rightmost Dark Orb. Exhaust. |
Entomb | | Rare | Skill | 2 | Gain 15 (18) Block. Apply 2 Weak. Add 1 (2) Flash Freeze(s) into your hand. |
Gathering Storm | | Rare | Skill | 3 (2) | For each non-Lightning orb Channeled this combat, Channel 1 Lightning. Exhaust. |
Meditation | | Rare | Power | 2 | At the end of your turn, remove your rightmost Orb and gain 1 (2) Focus. |
Ready, Aim, Fire | | Rare | Skill | 1 (0) | Apply 1 Lock-On to ALL enemies. Evoke ALL orbs. Exhaust. |
Study Frost | | Rare | Skill | 1 | Choose 1 of 3 random Frost related cards to add into your hand. It costs 0 this turn. Exhaust. (not Exhaust.) |
Tunnel Vision | | Rare | Power | 1 | (Apply !M!) Lock-On (to ALL enemies. Lock-On) further increases Orb damage by 25% per additional Lock-On. |
Future Shield | | Common | Skill | 2 | Gain 10 (13) Block when played or discarded via Scry. |
Overlook | | Common | Skill | 1 | Scry 2 (3). If you discarded an Attack, enter Wrath. Otherwise, enter Calm. |
Prosperity | | Common | Skill | 1 | Draw 2 (3) cards. When Scried, draw 1 additional card next turn. |
Waving Iron | | Common | Attack | 1 | Gain 5 (7) Block. Scry 2 (3). Deal 4 (5) damage for each Attack you Scry. |
Aura Strike | | Uncommon | Attack | 1 | Deal 7 (9) damage. While in hand, Attacks deal 2 (3) more damage. |
Fortune Cookie | | Uncommon | Skill | 0 | Scry 2 (3). Draw a card if you discarded a card. |
Furiosity | | Uncommon | Skill | 2 | Enter Wrath. Draw 2 (3) Attacks.(Select one of them. It costs 0 this turn.) |
Khahiri | | Uncommon | Attack | 1 | Deal 8 (10) damage. When Scried, increase this card damage by 3 (4) this combat. |
Predicted Strike | | Uncommon | Attack | 1 | Deal 7 damage. Scry 3 (4). Increase the damage of all Attacks you Scry by 3 (4) this combat. |
Apocalypse Now | | Rare | Skill | 1 (0) | Gain 6 Block. Scry 3. If you discard 3 or more different types of cards, enter Divinity. |
Nirvanic Rebirth | | Rare | Skill | 1 | Retain. Heal 2 HP. When Retained, permanently increase its healing by 1 (2). Fleeting. |
Promising Future | | Rare | Skill | 0 | Scry 3 (5). Draw 3 cards. They Exhaust when played. Exhaust. |
DC | | Special | Skill | 1 | Retain. Channel a Lightning. Trigger its Evoke (and passive) effect(s). Exhaust. |
Stupefied | | Special | Status | 2 | Exhaust. While in hand, Attacks deal 3 less damage. |
Force Pull | | Uncommon | Skill | 0 | (Gain 1 Strength this turn.)Apply 1 Vulnerable. Draw a card. |
Force Push | | Uncommon | Skill | 0 | (Enemy loses 1 Strength this turn.)Apply 1 Weak. Draw a card. |
Red Incense | | Uncommon | Skill | | Unplayable. Whenever you discard, Exhaust or Scry this card, gain 2 (3) Strength. |
Cleanse | | Rare | Skill | 1 | (Retain.)Remove ALL your debuffs. Exhaust. |
Leeching Strike | | Rare | Attack | 1 | Deal 6 (9) damage. Heal HP equal to unblocked damage dealt. Exhaust. |
Battle Thirst | | Curse | Curse | | Unplayable. While in your deck, you have to enter combat rooms whenever you can. |
Frostbite | | Curse | Curse | 1 | While in hand, Attacks deal 3 less damage. |
Misplay | | Curse | Curse | | Unplayable. When drawn, plays a random card in hand. |
The Dog | | Curse | Curse | | Unplayable. Retain. Cannot be removed from your hand. |
Name | Image | Tier | Pool | Description | Flavor |
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Crown of Simplicity | | Common | | First Basic card each turn is played twice. | An extremely simple crown for an extremely simple purpose. |
Fennex Feather | | Common | | The first time a card is created each combat, gain [E] . | Fennex, a legendary creature of the desert. Mischievous and immortal, fluffy and feathery... |
Laser Pointer | | Common | Blue | At the start of each combat, apply 1Lock-On to ALL enemies. | Why is it a pointer if it targets everyone? |
Portable Tent | | Common | | You can now encounter Rest sites in ? rooms. The next ? room is guaranteed to be one. | Seems to be made of snecko skin, doused in slime goop. Offers long-term restorative effects. |
Rubber Sling | | Common | Green | First time each turn when you discard a card, draw a card. | I thought they don't use rubber in yoyo? |
Shrink Ray | | Common | | Non-boss enemies have 10% less HP. | An evil mastermind has once tried to steal a satellite with this very relic... |
Star Aurum | | Common | | If you've created a card during your turn, gain 4Block at the end of it. | Oh? You're approaching me? Instead of running away? |
Angry Mask | | Uncommon | | Whenever you spend any Gold at a shop, start the next combat with 2Strength. | Is this what they call "Aggressive marketing"? |
Archwizard's Hat | | Uncommon | | Whenever an Attack that costs 1 or more uses all of your current energy, increase its damage by 25%. | Bakuretsu, bakuretsu, la la la... |
Bottled Fury | | Uncommon | | Upon pickup, choose a card. Whenever an enemy dies, Fetch this card from anywhere. | Have you heard the tale of an alien who escaped prison with nothing but a sword in his hand? |
Catwich | | Uncommon | Green | The first unupgraded card you discard each turn is Upgraded. | Infinite energy here we go. |
Ghost Blades | | Uncommon | Green | Shivs ignore enemy Block. | There's something strange... In the neighbourhood... |
Obsidian Brick | | Uncommon | | At the end of each combat, gain 1Gold for every 10 HP you have. | u/NamedName139 |
Paper Faux | | Uncommon | Blue | Enemies with Lock-On take 25% more damage from Orbs. | What does it say? |
Pinwheel | | Uncommon | | Whenever you shuffle your deck, gain 1Strength. | Seems to be spinning despite complete lack of wind. |
Scrap Metal | | Uncommon | Green | Shivs deal 1 additional damage for each Shiv played during the turn. | Nothing should go to waste. |
Sprinkler | | Uncommon | Green | Whenever you shuffle your draw pile, apply 3Poison to ALL enemies. | Taking care of those nasty insects has never been so easy! |
Superconductor | | Uncommon | Blue | For every 10 Orbs Channeled, trigger passive effect of ALL Orbs. | You can almost hear orbs going round and round... |
Tarot Deck | | Uncommon | | The first time you create a card during combat: If it's an Attack - gain 2Strength. If it's a Skill - gain 2Dexterity. If it's a Power - heal 4 HP. If it's a Status - Exhaust it and all future Status cards this turn. If it's a Curse - raise your Max HP by 2. | They say drawing from this deck reads your fate. Or does it determine it? |
First Aid Kit | | Rare | | At the start of combat, gain 4Regen. | Do you really need a bandage for every byrd peck? |
Gremlin Knob | | Rare | | Whenever you play a Skill, gain 1Strength until the end of your turn. | If I hear ONE MORE knock-knock joke... |
Kaleidoscope | | Rare | | Start each combat with Strength equal to unique card colors in your deck. | It seems to be lacking its main shard... |
Matchstick | | Rare | | Right click during combat to activate.Usable once per combat. Gain [E] [E] . | The match is struck. A blazing star is born! |
Paint Brush | | Rare | | Right click during combat to activate.Usable once per combat. Add a copy of last card created into your hand. | Sometimes, you draw a masterpiece. Sometimes, there's nothing but a daze. |
Purple Fairy | | Rare | | Whenever you Smith a card, heal HP depending on card rarity. | Mai waifu. |
Command | | Special | | Instead of random you always choose which relic to obtain. | There is no rain inside the Spire. |
Command (book) | | Special | | Upon pickup, choose and obtain any book. | ASSUMING DIRECT CONTROL |
Command (boss) | | Special | | Upon pickup, choose and obtain any boss relic. | ASSUMING DIRECT CONTROL |
Command (common) | | Special | | Upon pickup, choose and obtain any common relic. | ASSUMING DIRECT CONTROL |
Command (face) | | Special | | Upon pickup, choose and obtain any face. | ASSUMING DIRECT CONTROL |
Command (rare) | | Special | | Upon pickup, choose and obtain any rare relic. | ASSUMING DIRECT CONTROL |
Command (shop) | | Special | | Upon pickup, choose and obtain any shop relic. | ASSUMING DIRECT CONTROL |
Command (uncommon) | | Special | | Upon pickup, choose and obtain any uncommon relic. | ASSUMING DIRECT CONTROL |
Strike Manual | | Special | | At the end of your turn, you may shuffle 1 of 3 random cards of any color containing "Strike" in their names into your draw pile. | Striking knowledge. |
Token of Glory | | Special | | Elites appear more often in future acts. | You're feeling an ominous presence... |
Token of Mystery | | Special | | ? rooms appear more often in future acts. | ??????????????????????????? |
Token of Serenity | | Special | | Rest sites appear more often in future acts. | Hush now, quiet now, it's time to lay your sleepy head... |
Token of Wealth | | Special | | Shops appear more often in future acts. | The price you pay. |
Zontanonomicon | | Special | | The first Skill played each turn that costs 2 or more is played twice. | You feel invigorated just by holding this Book of Living. |
Battle Standard | | Boss | | Gain [E] at the start of your turn. You have to enter combat rooms whenever you can. | To battle! Fight! Fight for your life! |
Byrd Bible | | Boss | | The first time a card is created each turn, gain [E] . | In the beginning was the Word. And the Word was "Ca-caw!" |
Heavy Jacket | | Boss | | At the start of each combat, gain 1PlatedArmor for every 2 relics you have. | That's a lot of pockets for a single jacket. |
Hot Pepper | | Boss | | Gain [E] at the start of your turn. Upon pickup, reduce your Max HP by 30%. | Not only it burns your mouth when you eat it, it also leaves a horrible aftertaste so that any food after it doesn't taste well. |
Paper Lyon | | Boss | | Gain [E] at the start of your turn. When Vulnerable, take 75% more attack damage rather than 50%. When Weak, deal 40% less attack damage rather than 25%. Synergy: OddMushroom | It may only be made of paper, yet it gives such an intimidating aura. |
Ash Lotus | | Shop | | At the end of your turn, Exhaust a card in your hand. Then, if you have NO cards left, gain 50Block and deal that much damage to ALL enemies. | Welcome home, Ashen Two... |
Crying Mask | | Shop | | You can now use the Merchant's card removal service second time per shop for free. Synergy: SmilingMask | Mask worn by the Merchant of the past... Or is it of the future? |
Fake Mustache | | Shop | | When spending Gold at the shop, heal 5 HP. Heal 10 HP upon pickup. | A familiar face? |
Hammer of Time | | Shop | Purple | When your turn would be forced to end, instead gain 2Strength. | Made entirely out of salt. |
Iron Blood | | Shop | Red | Whenever you would lose HP, take that much damage instead. | "I am the bone of my sword..." |
Ominous Loan Note | | Shop | | Upon pickup receive 400 gold. Next 500 gold gained will go toward paying off this debt. | You pay for your greed. |
Wind-up Box | | Shop | | Increases effectiveness of all time-based relics. | Like clockwork. |